StrollPoint™
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Points & properties

Everything about a single stop on the tour.

The properties panelPosition dataMaking a point a destinationReplacing a photoDeletingThe editor walks like the tourAdjust ImageBrightnessContrastColourResetApply to all pointsAdjustment counterBackMoving a pointMove PointsBack (Move Points)Point rowThe NEW badgeThe eraser, GPS, i and figure badgesSelecting and reordering rowsPropertiesArea headerThe count on an area headerArea chevron (show / hide points)Area gearNeeds Placing point chipEstimate all missing (N)Estimate (no-GPS pill)The estimate badge on a rowThe hollow pin, a spot the editor guessedPlace on mapDismiss (no-GPS pill)NameSection headers (Panorama Image · Navigation · Position Data)Image status readoutOriginal file readoutReplace Image / Add ImageCloud photosHistoryUndo Erase · restore originalImage operation status lineArea dropdownDestinationRequired stopPosition DataHand-set, GPS, PinnedDelete Image / PointBack (delete chooser)Delete ImageDelete PointDelete Point + ImageLayersThe layer selectorFaded dots, points from another layerThe Layer Points tabA stairwell on two floorsSharing property maps between layersCombine layers into one listSee every layer, or fold them into oneShow every layer at oncePer-layer map settingsWhere a point's position comes fromFilter the listMarkers that are not pointsThe map keyThe open point on the mapThe orange alignment rayAdd layerRenaming and reordering layersDeleting a layerA floor plan belongs to one layerA point and a point of interestLocationsSelect the points for Align & RotateSearch pointsThe three Align buttonsCollapse every areaDuplicate pointRotate as an areaAlign & RotateMove to a layerSync with the originalShow every unconnected pointSwitched off, parked

The properties panel

Select a point on the map or in the points list, it opens in the viewer so you always see what you are working on, then press its Properties button to open the panel on the right: the name, the photo, position data, and how the point behaves in the tour.

Position data

Every point keeps its Position Data: where the camera stood, the recorded heading, accuracy, capture time, and the photo dimensions. It lives inside the point’s properties, open the accordion to see it. You rarely need it, but when a point sits wrong on the map, this is where the evidence is.

Select a point in the Points list and its row opens up. The Destination switch on that row decides whether visitors can pick this point by name in the tour's Navigate menu. Leave it off for ordinary walking points; turn it on for places people actually want to reach, entrances, fields, buildings, amenities.

From the course · Areas, colors, icons and destinations

What makes a point a destination

A "destination" is a point that visitors actually care about reaching by name. Turning the "Destination" switch ON (or hitting "D") makes that point's name print directly on the public tour map. To make a whole area destinations at once, click the area header and flip the master "All destinations" switch.

Replacing a photo

In properties you can replace the photo at a point, upload a new 360 photo, or pick from images already uploaded to your cloud. The point keeps its position, connections, and tags; only the imagery changes.

Deleting

The red Delete button at the bottom of properties opens a dedicated menu with a Back button and three clearly separated options, so you always know exactly how much you are removing: Delete Image clears the photo and keeps the point as a placeholder, Delete Point removes the point but keeps its photo file in storage, and Delete Point + Image removes both.

The editor walks like the tour

Click a floor tag in the editor's photo view and you arrive facing the way you walked, the same behavior visitors get in the tour, so what you see while building is what they will see. The satellite map follows you to each point as you travel, and if you have switched on Hold the map still at full zoom-out, the editor respects it: with the whole property already on screen the map stays put, and zoomed in it follows you as always.

Adjust Image

Open a point, then slide Brightness, Contrast, and Colour to tune how its photo reads in the tour. It is a live preview stored with the point, the original photo file is never touched, so 100% always brings back exactly what the camera saw. Reset clears the point, and Apply to all points carries the same look across the whole tour.

Brightness

Brightness lightens or darkens the open point's photo, from 50 percent (half as bright) to 150 percent (half again brighter). 100 percent is the photo exactly as shot. This is a live display filter painted over the panorama: the photo file itself is never changed, re-encoded or re-uploaded, so sliding back to 100 is always a perfect restore.

Open a point, open the Adjust Image drawer (it switches you to the 360 view automatically), and drag the slider. The preview updates live while you drag and the readout shows the percentage; the value is saved to the tour when you release. The filter tints only the photo: hotspots, floor tags and other overlays keep their true colors.

Use it on points shot in dim rooms or against bright windows. 105 to 120 percent rescues most dark interiors. Avoid pushing far past 130: bright windows blow out to white before the shadows recover. The adjustment applies to this point only; use Apply to all points to push the same look tour-wide. Waypoints have no photo and cannot be adjusted.

From the course · Import and points

Adjust Image

If a photo is too dark or flat, use "Adjust Image" (keyboard shortcut J). You can tweak Brightness, Contrast, and Color (saturation) live. This is a non-destructive filter; your original file is never altered.

Contrast

Contrast stretches or flattens the difference between the darkest and brightest parts of the open point's photo, from 50 to 150 percent. 100 percent is the photo as shot. Like the other two sliders it is a display filter only: the photo file is untouched, and 100 percent restores the original exactly.

Drag for a live preview; the readout shows the value and it saves when you let go. Overlays on top of the photo (hotspots, floor tags) are not affected, only the panorama itself.

Raise it 105 to 115 percent to cut through hazy or washed-out captures, common with overcast exterior shots. Lower it slightly if harsh midday sun left the photo with crushed black shadows. Big moves in either direction look artificial fast, so keep changes small and check a few angles by dragging the pano around before moving on.

Colour

Colour controls how intense the colors in the open point's photo are, from 0 percent (fully black and white) through 100 percent (as shot) up to 200 percent (double intensity). It is a live display filter over the panorama; the photo file is never modified, and returning to 100 restores the original exactly.

Drag for a live preview, release to save. The readout shows the current percentage. Only the photo is tinted; tags and hotspots keep their own colors.

A small boost, 105 to 115 percent, makes grass, sky and interiors pop without looking fake. Anything past about 140 starts to posterize skin tones and wood. Zero is a legitimate creative choice if you want a deliberate black and white point, for example a historical photo stop. As with the other sliders, this is per point until you use Apply to all points.

Reset

Reset returns Brightness, Contrast and Colour to 100 percent for the open point in one click, which is the photo exactly as shot. Because adjustments are display-only, this is a true restore, not an approximation. When all three values are back at 100 the editor stores nothing at all on the point, keeping the tour data clean.

Click it any time the combination has drifted somewhere you do not like; it beats dragging three sliders back by hand. There is no confirmation and no undo prompt, but re-creating an adjustment is just moving the sliders again.

Reset touches only the open point. To wipe adjustments across the whole tour, first Reset this point, then click Apply to all points: with the sliders at default, that button switches to clearing every point's adjustment.

Apply to all points

Apply to all points copies the open point's Brightness, Contrast and Colour values onto every point that has a photo. Waypoints are skipped since they have nothing to adjust. A confirmation dialog states the exact number of points before anything happens, and reminds you that no photo files are changed: these are preview values you can undo by resetting.

There is one twist worth knowing: if the open point is sitting at defaults (all three sliders at 100), the same button clears the adjustment from every point instead of applying one. The confirmation message tells you which of the two it is about to do, so read it before clicking OK.

Use it when the whole capture session shares the same lighting problem, a cloudy-day shoot that needs the same brightness lift everywhere, for example. Set one representative point, check it from a few angles, then push it tour-wide. You can still fine-tune individual points afterwards; later per-point changes override the copied values.

From the course · Import and points

Reset and Apply to all points

"Reset" snaps all sliders back to 100%. If you fix a cloudy day by brightening one photo, you can press "Apply to all points" to push that exact lighting correction across the entire tour in one click.

Adjustment counter

The line at the bottom of the drawer, for example "6 of 32 points have an adjustment", is a computed readout. The first number counts points currently storing slider values different from 100/100/100. The second is the total number of points that have a photo (waypoints are not counted). The line only appears when at least one point is adjusted; if you see nothing there, the whole tour is at factory values.

You cannot click it, but it updates every time you release a slider, Reset a point, or run Apply to all points, so it is the quickest way to confirm a tour-wide apply or clear actually reached every point.

Check it before publishing. A stray "1 of 32" usually means a test adjustment was left behind on some point during editing; step through your points or apply a deliberate tour-wide setting to bring everything in line.

Back

Back closes the Adjust Image drawer. Your adjustments stay exactly as you left them: each slider value was saved the moment you released it, so closing the drawer never loses work, and the photo keeps its adjusted look in both the editor and the published tour.

Click it when the point looks right. Reopening the drawer later shows the stored values for whichever point is open at that moment. Opening the drawer also flips the editor to the 360 view automatically so you can see what you are adjusting.

Moving a point

The Move Points menu unlocks every pin on the map. Drag one where it belongs and let go: it saves the moment you drop it, and the walking line and every connection redraw to follow. Close the menu and the pins lock again, so nothing moves by accident while you are doing something else.

For small corrections a drag is clumsy. Open the point and press M. The arrow keys then move it one foot a press, Shift with an arrow moves it ten feet, Enter saves it where it sits, and Esc puts it back with nothing saved. The keyboard writes nothing until you press Enter, so you can nudge as much as you like and still change your mind.

Either way the move is a single undo step: Ctrl+Z puts the point back where it was. Detour dots unlock with everything else: drag a path’s dot and the route re-bends and saves the same way. And you always know the mode is armed, because the map cursor turns into a pointer and the orange Move mode chip sits top-center until you press X to leave. The Add Point button that used to sit in this menu is gone. Points come from Import Panos, from Detour Points when you are shaping a route, and from Street View.

From the course · Import and points

Nudging a point with the keyboard

For tiny adjustments, dragging is too clunky. Open the point, press "M" on your keyboard, and use the arrow keys to nudge the pin three inches a tap (hold Shift for two feet a tap). Press Enter to lock it in.

Move Points

Move Points toggles pin dragging. On: the Move Points menu opens, the map is shown if it was hidden, and every point pin on the map unlocks so you can grab and drag it. Off (press the button again, or its Back button): pins lock so a stray drag can never move a point.

To move a point, drag its pin and release. While dragging, the walking line and connection lines follow live. On release the move saves locally and to the cloud, the position is pinned so no automatic snap or re-import can undo your drag, and a history entry is written so undo can restore it. Which position you edit depends on the GPS source the map is showing: dragging a phone dot moves the phone position and re-runs walk fusion, dragging a camera dot moves the camera position directly.

Two warnings can pop after a move. If the point lands under 40 feet from a neighbor you are told, because points that close can confuse GPS auto-select. If the point's phone and camera positions disagree by roughly 100 feet or more you get a heads-up that the shot probably hugged a wall or facade, which bounces GPS, and re-pinning is the fix.

Use Move Points to correct GPS drift after an import, to tidy a walk line, or to confirm estimated positions (hollow orange pins) by dragging them. Lock the pins again when you are done. Note that while Move Points is on, the separate drag-a-pin-into-an-area gesture is disabled: dragging always moves the point.

From the course · Import and points

Move Points

If a pin is in the wrong spot, go to the Build rail, under Setup, and click "Move Points." This unlocks the pins. Drag any pin to its correct location; all its connected paths will stretch and follow it perfectly.

Back (Move Points)

Back at the top of the Move Points menu closes the menu and re-locks every pin on the map, exactly the same as pressing the Move Points rail button a second time. A short confirmation toast tells you the points are locked.

Every move you already made is saved, closing the menu never loses work. Get in the habit of closing it as soon as you finish repositioning: locked pins cannot be nudged by an accidental drag while you pan the map.

Point row

Each row in the Points list is one point: its role icon (a route glyph for a walking point, a pin for a destination), its display name, plus badges when they apply (an eraser icon means the photo has Magic Erase edits, a crossed-GPS icon means the point has no spot on the map yet, and ≈ means its position is an unconfirmed estimate). Properties is the small sliders icon at the row's top right, and it is always there. Clicking a row loads the point into the 360 viewer, centers the map on its pin, and reveals the row's Destination switch underneath, along with Add to area when the point does not belong to an area yet. This works both ways: opening a point from anywhere (a map pin, a tag walk, Route Check) scrolls the list to its row.

Rows are draggable, and a drag does one of two things. Dragged over another row, an orange line shows where it will land: upper half inserts above, lower half inserts below. Dropping reorders the walk: the new order saves locally and to the cloud and writes a history entry. Only the order changes, every point keeps its frozen number and name.

Dragged onto an area header instead, the point is added to that area. If the dragged point is part of a multi-selection made with Select Points, or by shift-clicking pins on the map, the entire selection joins the area in one drop.

Use reorder-by-drag when the capture order does not match the walk you want visitors to take. Use drop-into-area to organize the list once a tour grows past a couple dozen points.

From the course · Orientation and Scouting

Points

A "point" is simply one 360-degree photo taken at a specific spot on the map. Every point has a name, a photo, and a physical position. The points are the core of your tour, everything else just describes them. You can click any row in the Points list to open and view that specific photo.

The NEW badge

After an import, every new point’s row carries a small blue NEW badge at its right edge. It means one thing: the photo uploaded and you have not looked at it yet.

That makes the list a progress tracker for a fresh shoot. Work down the rows, open each point, and the badges disappear as you go; the ones still showing NEW are the ones you have not checked. Click a row and its badge goes while its neighbours keep theirs.

Only points that have a photo carry it. A point whose photo is replaced by a later import gets the badge back, because there is a new picture to look at.

From the course · Import and points

The NEW badge on a point row

After an import, every new point's row has a blue "NEW" badge. It simply means the photo uploaded but you haven't looked at it yet. It's an easy way to track your progress as you work through a fresh shoot. Once you click a row, the badge vanishes permanently.

The eraser, GPS, i and figure badges

Four other marks can sit beside a point’s name, and each is a fact you can read without opening the point.

The eraser means the photo was edited with Magic Erase or Clone Stamp, or marked as needing no erase. The crossed-GPS mark means the point is not on the map yet: its photo came in without a position, so place it by hand or with Estimate.

The orange i means the photo carries points of interest (the pop-up tags visitors can open); rest on it and it tells you how many. The blue figure is accessibility: a way out of this point is blocked for an accessible route (stairs, a kerb), or the point itself was marked unreachable. Barriers are marked in Front Desk’s Accessibility pane.

From the course · Import and points

The point of interest and accessibility badges

You'll see two other badges next to a point's name. The orange "i" circle means you've placed points of interest (like pop-up info tags) inside that photo. The blue accessibility figure icon means you've marked a path leaving this point as inaccessible (like stairs).

Selecting and reordering rows

Every point has a row in the Points list: its name, a route icon (or an orange pin when the point is a destination), and any badges it has earned.

Click a row and three things happen at once: its photo loads in the viewer, the map centres on its pin, and the row opens to show its Destination switch and tag field. Click the small sliders icon instead to go straight to its Properties.

Rows can be dragged. Drag one over another until the orange line appears and drop it to change the order; drag it onto an area header to file the point in that area. Every drop saves to the cloud like any other edit.

From the course · Import and points

The Points list and selecting a point

Every point gets a row in the Points list, showing its name and a route icon. Badges here tell a story: an eraser icon means the photo was edited with Magic Erase or Clone Stamp, and a crossed-GPS icon means it isn't placed on the map yet. Click a row to load the photo and jump to it on the map. You can also drag rows to reorder them.

Properties

Properties appears on the selected row. It loads the point into the 360 viewer and switches the right panel to the Properties tab, where the point's name, photo, category, area, and connections live.

Clicking the row body already loads the point; this button saves you the extra click of switching to the Properties tab. Use it whenever you are heading straight for an edit: renaming, replacing the photo, or changing what the point connects to.

From the course · Import and points

The Properties icon on a point row

Every point row has a tiny "sliders" icon next to its name. Click this to instantly open that point's Properties panel on the right side of the screen.

Area header

Area headers sit at the top of the Points list, one per area, showing the area's color swatch, name, and a count. The count is the number of points currently in the area that appear in this list. Areas render before ungrouped points.

Click the header body to reveal its All destinations switch underneath; click again to hide it. Only one header shows its actions at a time, opening one closes the others. The chevron on the left collapses and expands the area's points, and the gear on the right opens that area's settings.

The header is also a drop target. Drag a point row from the list, or a pin straight off the map, onto the header: it highlights, shows a small add-points hint, and dropping assigns the point to the area. If the dragged point belongs to a multi-selection made with Select Points, the whole selection is added in one drop.

From the course · Import and points

Groups in the list

Group headers sit above your loose points. Drag a point row onto a header to file it inside that group. The gear icon opens the group's settings. Clicking the header itself reveals a master "All destinations" switch to make every point in the group publicly searchable at once.

The count on an area header

Every area header ends with a number just before the gear: how many points sit inside that area. The Travel Points row carries its own count the same way.

Turn on a filter chip and the number splits, for example 6 of 14: six points match the filter out of the fourteen in the area. Areas with no matching points drop out of the list while the filter is on, and collapsed areas open so a match is never hidden. Counts cover the layer you have open.

Clear the filter and every header goes back to its single number.

From the course · Import and points

The counts on group headers

The number at the right of a group header, just before the gear, tells you exactly how many points are inside. If you run a filter, the number splits (e.g., "6 of 14"), meaning 6 points match your filter out of the 14 total points in the group.

Area chevron (show / hide points)

The chevron collapses or expands the area: collapsed, the area's point rows are hidden from the list and only the header line remains; expanded, they show beneath it. Hover it and it says which it will do, Show this area’s points or Hide this area’s points. This is a list view control and nothing else. Nothing about the tour, the map, or routing changes.

The collapsed state is remembered per area on this device and survives a reload. Opening a point that lives in a collapsed area, for example by clicking its map pin, opens the area on its own so the row exists to be highlighted and scrolled to, and a collapsed parent opens with it.

Collapse the areas you are not working on to keep long tours manageable. One small icon beside + New area flips every area at once, and takes Travel Points and Points of Interest with it. It carries no words, so hover it to read what it will do next: Collapse every area while anything is open, Expand every area once everything is closed. Its arrows flip to say the same thing.

Area gear

The gear on the right edge of an area header opens that area's settings panel. A Area card holds its Name, its Color, and an Inside picker that nests it under one other area. A Points card holds the Pointer, Box and Lasso selection tools with a live selected count, then + Add points, Rename all… and Remove this area. Beneath both cards the area's points are listed one per row, each with an × that takes that point out of the area.

Icons and menu behavior are not set here. A point appears in the tour's Navigate menu because you switched Destination on for it, on the point's own row, and no point type wears a chosen icon.

Needs Placing point chip

The Needs Placing strip appears above the Points list only when at least one point has no position from any source: no phone GPS, no camera GPS, no legacy coordinates. The header counts them ("N points need placing · no GPS"), and each chip names one of those points. The strip shows up to the first 40 chips.

Click a chip to load that point into the viewer. Because the point is unplaced, the no-GPS pill appears over the map with two ways forward: Estimate its spot from its neighbours, or Place on map to click its exact location yourself.

Work the chips one at a time when you know where each photo was taken, or skip straight to Estimate all missing below the chips to place everything at once and then fine-tune. The strip disappears on its own once every point has a position.

From the course · Import and points

Needs placing

If a photo imports without GPS data, it waits in the strip at the very top of the Points list that counts how many points need placing. Click a chip there, and the point opens with a pill across the top of the map, waiting for you to tell it where the photo belongs.

Estimate all missing (N)

Estimate all missing places every point that has no position, in one pass. The number in the label is how many points currently need placing. Each missing point is interpolated along the walk between its nearest located neighbours: capture timestamps refine the split when all three are sane and in order, otherwise the split is even by list position. Points at the head or tail of the walk project outward along the nearest located segment, capped at three steps, so a long missing run never shoots off the map.

Estimates arrive as hollow orange pins. They are deliberately provisional: only the camera position is written, marked estimated and left unpinned, so a later re-import that carries real GPS can still correct them, and an unconfirmed estimate is never used as an anchor for other estimates, so guesses cannot chain into a drifting mess. Drag any estimated pin to its true spot to confirm it, the drag pins it for good.

If there are not enough located neighbours to work from, nothing is placed and a message says so; place one or two anchor points by hand first, then run it again. The whole pass writes a single history entry, so undo reverses all of it at once.

Recommended flow: run Estimate all missing first, then scan the map and drag the hollow orange pins that look off. It is far faster than clicking every point into place by hand.

Estimate (no-GPS pill)

Estimate on the no-GPS pill places just the open point, using the same interpolation as Estimate all: its located neighbours along the walk decide the spot, timestamps refine it when they are trustworthy.

The pin arrives hollow orange, marked as an estimate and unpinned. Drag it to confirm the exact location, or leave it if it looks right, a later re-import with real GPS can still improve an unconfirmed estimate. The action writes a history entry, so undo restores the unplaced state.

Use Estimate when the point sits mid-walk between well-located neighbours. If it is at the very start or end of the walk, or its neighbours are also missing, prefer Place on map and click the true spot yourself.

From the course · Import and points

Estimate

"Estimate" tells the editor to guess where a point belongs from the located points shot before and after it, using their capture times when it has them. It drops a "hollow" pin on the map. You can also run "Estimate all missing" to do the whole strip at once.

The estimate badge on a row

After an estimate, the point’s row carries a small blue wavy mark under its name. It means the position came from the editor’s guess, not from the camera or your hand. Treat every wavy mark as unfinished work.

Open the photo, work out where it was really taken, then turn on Move Points and drag the pin to that spot. The drop confirms it: the pin becomes a normal pinned point and the wavy mark leaves the row the next time the list redraws.

From the course · Import and points

The estimate badge on a row

A blue wavy line under a point's name means the position was estimated by the computer. Treat every wavy line as unfinished work. Check the photo, then turn on Move Points and physically drag the hollow pin to its exact location. Dragging it confirms the spot, turning the pin solid and removing the wavy badge.

The hollow pin, a spot the editor guessed

On the map an estimated point draws as a hollow pin: a see-through dot with a ring, next to the solid dots of points the camera or your hand placed. It is the editor saying: this is my best guess, check it.

It never turns solid by itself. Turn on Move Points and drag it to where the photo was taken; the drop pins it and it draws solid from then on. A later import of the same photo with real GPS can also replace an unconfirmed estimate.

From the course · Import and points

Hollow orange, a spot the editor guessed

A hollow pin on the map means the system guessed the location and is waiting for you to verify it. It will never turn solid on its own. You must turn on "Move Points" and drag it to confirm the spot.

Place on map

Place on map arms a one-shot placement for the open point. The map comes up if hidden, the cursor becomes a crosshair, and your very next click on the map drops the point at that exact spot, then disarms. Press Esc to cancel before clicking.

A manual placement is treated as the truth: both the phone and camera positions are written at the click and pinned, so nothing, not a re-import, not fusion, not an estimate pass, will ever move it without you dragging the pin yourself. That is the difference from Estimate, which stays soft and correctable.

After placing, a history entry is written and you can still fine-tune by dragging the pin (unlock pins with Move Points first). Use Place on map whenever you actually know where the photo was taken, it beats an estimate every time.

From the course · Import and points

Place on map

To manually place a point, click "Place on map" on the pill. Your cursor becomes a crosshair. Click the exact spot on the map, and the pin drops. A hand-placed pin outranks everything else, and the system will never auto-move it.

Dismiss (no-GPS pill)

The ✕ on the no-GPS pill hides it and disarms click-to-place if it was armed. Nothing else changes: the point stays unplaced, keeps its crossed-GPS badge in the Points list, and keeps its chip in the Needs Placing strip.

Use it to get the pill out of the way while you work on something else. The pill returns automatically the next time you open an unplaced point.

Name

The Name field holds this point's custom name. It shows only a name you typed; if the point has never been renamed the field is empty and the grey placeholder shows its canonical label, like Point 27. There is exactly one name per point, and it is used everywhere at once: the Build list, the tag rows, the labels on the photo, the map, and the published tour.

Type the name and pause: it saves about a third of a second after you stop typing, and again the moment you click away. Names are trimmed and capped at 60 characters. To remove a custom name, clear the field: the point falls back to its Point N label. Typing automatic text like Point 27 or Stop 27 counts as clearing, the editor refuses to store a fake custom name.

Name the points a visitor would search for: Office, Pool, Cabin 12. Keep it short, the same text appears on small tag captions in the photo. Every rename is recorded in the tour history, so an accidental rename can be undone from there.

From the course · Import and points

Name a point

The Name field controls what visitors will see. If you don't name a point, it shows its street address or the tour name and its number. Type a clean, public-facing name like "Office" or "Pool", and it saves automatically a fraction of a second after you stop typing.

Section headers (Panorama Image · Navigation · Position Data)

Each bold header in the Properties panel (Panorama Image, Navigation, Position Data) is a clickable accordion. Click once to open the section, click again to collapse it. The small caret on the left shows the current state.

All sections start collapsed when you first open the editor. Once you open one, the panel remembers it: the same sections stay open as you click from point to point, for the rest of this editing session. The memory is per session, it is not saved with the tour.

Keep only the section you are working in open. The panel is easier to scan, and Position Data in particular is long on points with full GPS evidence.

From the course · Import and points

The Properties panel

The Properties panel holds all the data for one single point. It's broken into cards: "Point" for the name, "Panorama Image" for the photo file, "Navigation" for the area, and "Position Data" to see the raw GPS info.

Image status readout

This read-only line reports the point's photo state. ✓ Image present means a real panorama is stored for this point. ⚠ No image (placeholder) means the point exists on the map with its position, name, and settings intact, but has no photo, so the tour cannot show anything here yet.

You cannot click it; it changes on its own when you add, replace, or delete the photo below. A placeholder point is not broken: its GPS and pose survive, and the moment you add an image it becomes a normal point again.

Before publishing, walk the point list and make sure nothing you care about still reads placeholder. Route Check will also flag navigation problems, but only this readout tells you a photo is missing.

From the course · Import and points

The photo readouts

The Panorama Image card starts with read-only data: it tells you if the image is physically present (or just a placeholder) and lists the original file name straight from your camera. This is crucial for fixing mix-ups.

Original file readout

The Original file line records the filename of the photo currently on this point, exactly as it was named when it was added (for example GS012345.JPG from a GoPro card). It updates whenever you replace the image.

Photos added before this bookkeeping existed show not recorded (photo added before r58). That is only a gap in the record, the photo itself is fine.

Use it to settle any is-this-the-right-photo question: match the name against your camera's memory card or your capture notes. If two points seem to share a photo, comparing their Original file lines is the fastest proof.

Replace Image / Add Image

Replace Image (labeled Add Image when the point is a placeholder) puts a new panorama on this point. Click it and a file picker opens; only JPG files are accepted, pick the 360 photo straight from your camera or export.

The swap is immediate: the photo becomes this point's panorama, the original filename is recorded, the viewer and the thumbnail refresh, and the file uploads to the tour's cloud storage so every device gets it. The status line below reports progress: Uploading new image, then ✓ Image replaced, or a red failure message if the upload broke.

Use it when a point got the wrong photo or a better re-shoot exists on your computer. If the photo you want is already somewhere in this tour's storage, use Cloud photos instead and skip the re-upload. Only this point changes, nothing else in the tour is touched.

From the course · Import and points

When an import goes wrong

Imports fail in four ways. 1) Wrong file type: ensure they are JPGs or GoPro .36P files. 2) Not attached: the point already has a photo, so use "Replace Image" to change it. 3) Import failed: read the reason, fix it, try again. 4) Failed to upload: the point exists but the photo didn't make it to the cloud. Fix these by using "Replace Image" on each affected point.

Cloud photos

☁ Cloud photos opens a picker listing every photo file in this tour's cloud storage, including files that belong to deleted points and orphan files no current point uses. It exists for one job: when a point is wearing the wrong picture, the right one is almost always still in storage.

The list is ranked for you: this point's own file first, then files from a deleted point whose name matches this one, then likely matches that share this point's id ending, then other deleted-point files, then orphans, then files in use by other points. Each row carries a badge saying which of those it is, and the top four candidates load their pictures automatically. Press Preview on any other row to see it.

Press Use this photo and confirm: the point's current photo is backed up to cloud storage first, so the swap is reversible, then the chosen file becomes this point's panorama everywhere. If the list will not load, the tour has no cloud session on this device; open the tour from the dashboard and try again.

From the course · Import and points

Replace Image and Cloud photos

"Replace Image" lets you swap a bad photo with a new JPEG from your computer without losing the point's map location or paths. "Cloud photos" lets you swap it with a photo that is already stored in your tour's cloud drive.

History

🕘 History opens the edit history for this point's photo. The list starts with the Original photo (the untouched image before any edit) followed by one row per edit, newest last, each with its date and time. Edits appear here whenever the photo is changed by tools like Magic Erase.

Press Revert on any row to go back to that version. Before reverting, the current photo is backed up to cloud storage, so a revert is itself reversible from this same list. The ✕ on a row only drops that entry from the history list, it does not change the photo.

One honest limit: the Original backup is created the first time a photo is edited. A point whose photo was never edited has no original backup, and reverting will tell you so; in that case use Cloud photos to pick the right file instead.

From the course · Import and points

History and Undo Erase

The editor keeps backups. Press "History" to revert a photo to an earlier Magic Erase edit or to its original. If you ruined a photo using the Magic Eraser, press "Undo Erase" to instantly restore the photo as it was before you first erased it.

Undo Erase · restore original

↩ Undo Erase appears only when this point's current photo carries a Magic Erase edit. It fetches the untouched original from the cloud backup that was made before the first erase, puts it back on the point, re-uploads it as the current photo, and refreshes the viewer and thumbnails.

It needs a cloud session for this tour; if the original backup cannot be found you get a clear message and nothing changes. The backup exists for any photo that has been edited at least once.

Use it when an erase went too far and you want a clean slate. If you only want to step back one edit rather than all the way to the original, use History instead and revert to the exact version you want.

Image operation status line

This line is hidden until you run a photo operation from this panel, then it narrates it: Uploading new image, Deleting image, ✓ Image replaced, ✓ Image deleted, or the exact failure reason in red.

It is a readout only. If it shows a red failure, the operation did not complete: fix the cause (usually connectivity or a missing cloud session) and run it again. A ✓ message means the change is saved and uploaded, safe to move on.

Area dropdown

The Navigation card's dropdown assigns this point to one of your areas, or to No area. The area is how you file this point: it gathers the photos of one place under one heading, in one shared color. A point lives in exactly one area, so picking an area here automatically pulls it out of any other.

Pick an area and the change lands immediately: the point takes the area's color on the map, the overlays repaint, the tag drawer refreshes, and the tour state saves. Pick No area and the point is removed from every area. The area it left survives even if that empties it, because only you delete an area.

Recommendation: area every point. Travel points along a path belong in a travel area; the points of a place (an office, a cabin, a pavilion) belong in that place's area. The area's own panel holds its Name, Color and Inside nesting; this dropdown only decides membership.

From the course · Import and points

Group and Destination

The Navigation card controls behavior. The Area dropdown assigns the point to an area (which changes its map pin color). The "Destination" switch (on the point's row in the Points list) makes the point a named destination that visitors see by name on the tour map. Leave this OFF for random hallway points, and ON for actual destinations.

Destination

Destination is the switch in the action row of a point’s row in the Points list, which appears once you select the row. Off, it reads Press to let visitors pick this by name. On, it reads Visitors can pick this by name · press to turn off, and the tour starts carrying the point’s name on the map beside its pin.

It also changes what a walk says. While a visitor is following directions the banner names the next destination rather than every point on the way, so the sidewalk points that join two places stay out of the readout.

This switch is the only rule. Nothing overrides it, and nothing else can quietly turn it on behind your back. To turn on a whole area at once, press All destinations on the area’s row in the Points list. It flips this same switch on every point in the area, so the two always agree and you can still turn an individual point back off afterwards.

Required stop

Required stop is the switch under the role bar of a point. Off, the default for every point, lets the tour router skip the point when visiting it would only be a detour: walking into a side room and straight back out, or overshooting a corner and doubling back. On means routes always pass through the point, no matter what.

Turn it on for the few places visitors must physically pass through: a gate, a check-in desk, a photo everyone should see. Everything else, the tour takes the shortest sensible way along the paths you drew. It never invents a new path and never crosses a keep-out zone.

Position Data

Position Data is the point's positioning evidence, read-only, exactly what the map logic uses. The badges at the top tell you where the live position came from: HAND-SET (you pinned it by hand in the field), CHAIN (a calibrated chain position), or GPS (the location the camera stamped), plus PINNED when you have pinned the dot on the map in the editor.

The rows, when recorded: Map position is the live coordinate with its accuracy in feet (± ft). Camera GPS is what the 360 camera stamped, with its heading in degrees or hdg NONE. Hand-set (field) and Chain (calibrated) are the individual evidence sources behind the badges. Walks recorded before camera GPS may also show a legacy phone line: it is history from that walk, not something the product collects now. North source says how north was derived: movement (final or provisional) or a compass hint. Aligned means a field calibration auto-snapped it. Walk names the capture walk it came from. Image is the photo's pixel size, Heading is the facing in degrees (marked hand-aligned when you set it yourself), and Captured is the shot's date and time.

Nothing here is editable, that is deliberate: fix positions by dragging the dot on the map, and fix headings with the alignment tools. Read this section when a tag or arrow lands somewhere strange, it tells you which evidence the map believed. A point can also honestly say no position data was recorded.

From the course · Import and points

Position Data

Position Data is a read-only receipt of where the point's map location came from. Check this if a pin is acting weird, it shows the map position, the camera GPS with its heading, and whether the pin is pinned.

Hand-set, GPS, Pinned

There is no master Settings row in the Build rail any more; the camera is the only source of position data, and the Position Data card on each point says what happened to it. Its badge reads one of three things.

Hand-set: the pin was set by hand on a capture walk. GPS: it came from the phone’s GPS on a capture walk. Pinned: its spot is locked, by the photo’s own GPS or by a pin you dropped or dragged. A hand-placed point always outranks GPS, so nothing the camera says can move a pin you put down yourself.

From the course · Import and points

Settings, GPS source and photo GPS position

There is no master "Settings" row in the Build rail anymore. The camera is now the only source of position data. If you want to know where a point got its location, open its Properties and check the Position Data card. "Hand-set" means the pin was set by hand on a capture walk. "GPS" means it came from the phone's GPS on a capture walk. "Pinned" means its spot is locked, by the photo's own GPS or by a pin you dropped or dragged. Hand-placed points always outrank GPS.

Delete Image / Point

The red Delete Image / Point button does not delete anything by itself. It swaps the Properties panel to a chooser with a Back button and the three delete options, so you always pick exactly what goes.

Deleting a point is permanent and cannot be undone, which is what the chooser tells you at the top. What happens to the photo file depends on the option you pick, so read all three before clicking.

Delete Image clears only the photo, Delete Point removes the point but keeps its photo file in storage, Delete Point + Image removes both.

From the course · Import and points

The delete chooser

The red Delete button at the bottom of the Properties panel doesn't delete anything immediately. It opens a safety chooser that explains exactly what you are about to destroy.

Back (delete chooser)

Back returns you to the normal Properties form. Nothing has been deleted, the chooser makes no changes until you pick one of the three options and confirm its dialog.

Use it freely; opening the chooser just to read the options is safe.

Delete Image

🗑 Delete Image removes only the panorama. After a confirmation dialog, the photo is cleared from the point and its cloud copy is removed; the point itself stays in the tour as a placeholder with its GPS, name, number, and settings intact.

The status line reports the result, and the image status readout flips to ⚠ No image (placeholder). You can put a new photo on the point at any time with Add Image or Cloud photos.

Use it when a photo is wrong or unusable but the point's position is right, for example while you wait on a re-shoot. If you want the point gone too, use one of the two options below instead.

From the course · Import and points

Three ways to delete

1) "Delete Image" throws away the photo but keeps the map pin and paths (turning it into a placeholder). 2) "Delete Point" deletes the pin and paths but keeps the photo in your cloud storage. 3) "Delete Point + Image" destroys everything permanently.

Delete Point

⊘ Delete Point removes this one point from the tour after a confirmation dialog. Every other point is untouched: names, numbers, and settings never shift, numbers are frozen labels, so a gap in the numbering after a delete is correct and expected.

The photo file is deliberately left in cloud storage so it can be recovered later through Cloud photos on any point. The deletion is durable: a tombstone is written so a merged or cloud copy of the tour cannot resurrect the point, the point is scrubbed from every other point's connections, and the removal saves to the cloud immediately rather than on the usual delay. There is no Deleted list and no Restore: the point is gone the moment you confirm.

This is the right delete for a duplicate or misfired capture. If you are also certain the photo belongs to no other point, use Delete Point + Image to clean up storage too.

Delete Point + Image

⊘ Delete Point + Image does everything Delete Point does, and also purges the photo file from cloud storage. After this, the picture cannot be recovered from the Cloud photos picker.

There is one built-in safety: if another surviving point could be resolving to the same photo file (they share the same file id ending), the file is kept and a toast tells you which point may still be using it. That guard exists because purging a shared file would silently blank the other point's photo.

Use it for photos that should truly disappear, a bad shot, a privacy problem, storage cleanup. When in doubt, use plain Delete Point; storage is cheap and recovery is not.

Layers

Layers in the left rail splits a single tour into tabs. It is still one tour: one card on the dashboard, one link, one save.

Name a layer and press Add layer. The first time you do this, everything already in the tour files under a base layer called Main. Each layer is a card carrying its name in an editable box, Main included, with a grip on the left that you drag to reorder, a ⚙ for that layer's own settings and an × to delete, and its point count beneath.

Pressing × opens the choice right in the card: Move the points sends them to the first remaining layer and removes only the tab, or Delete points too permanently removes the layer and everything on it, photos included, after a confirm that names the count. Keep the layer backs out.

Each layer owns its own property maps: a floor plan uploaded on the Interior tab shows only there, and the Exterior tab can carry its own map or none.

From the course · Import and points

Layers

"Layers" split a single tour into tabs (like Floor 1, Floor 2, or Inside/Outside). It's still one tour with one link. In the Build rail, click Layers, type a name, and hit Add layer. You switch between these layers using the dropdown at the very top of the right-hand Points panel.

The layer selector

Once a tour has two layers, a Layer dropdown appears at the very top of the Points panel, above search, showing the open layer and its point count. Pick a different layer from the list and everything follows: the points list, the map dots, the path lines, keep-out zones, detour paths and the property maps all show only the open layer’s work.

The open layer is also where new things land: import photos with Second Floor open and every new point files under Second Floor. Same for a dropped pin, a drawn zone, a path, or an uploaded property map.

Switching layers changes nothing about your data. It is a view, not an edit.

From the course · Properties, levels and map overlays

The Layer selector, switching levels

The Layer selector is a dropdown at the very top of the right-hand Points panel. Use this whenever you want to work on a different floor. Pick a level from the list, and your screen will filter to show only that level's points, paths, and map overlays.

Faded dots, points from another layer

Faded dots on the map are points that live on a different layer, shown so you can see what sits above or below you, or points that are not connected to anything yet. A point you borrow onto the open layer, such as a stairwell, draws solid. A borrowed point cannot be dragged here: switch to its home layer to move it.

From the course · Import and points

Teal dots, points from another level

If you see faded dots on your map, those are points that physically belong to a different layer. Faded dots are previews showing you what's above or below you, or points not yet connected to anything. A point you've actively borrowed to your current layer (like a stairwell) turns solid. You cannot drag or move a borrowed point, you must switch to its home layer to edit its position.

The Layer Points tab

A brand-new layer starts truly empty: the Point Tags drawer offers zero targets until the layer has points of its own. That is correct, not broken.

To use another layer’s point here, open Point Tags and switch to the Layer Points tab. Every other layer is listed; tap one and it highlights while its points appear in blue on the map and closest-first in the list, each with its distance.

Flip a point’s Show on this layer switch and the drawer returns to the Tags tab with that point highlighted in the target list, ready to place. A borrowed point can never be dragged here; it moves only on its home layer, and a home move updates every layer that shows it. Move here is the different, permanent action: it reassigns the point for good.

Doors connect both ways. Place a tag toward a point on another layer and the way back is made automatically, exactly like Street View: the landing point gains a return tag aimed at where you came from, and your point shows on the other layer. If a door should be one-way, remove the return tag or flip the grant off; nothing recreates it.

From the course · Properties, levels and map overlays

Borrowing a point across levels

"Layer Points" lets you show a point that lives on another floor, perfect for building doorways, stairs, or elevators between levels. Open your stairwell point, go to Point Tags, and click the "Layer Points" tab. Pick the other level to see its points in blue on your map. Flip "Show on this layer" for the connecting point. You can now drag that tag onto the photo, and your stairwell point automatically shows on the other level, ready for you to place the return tag there.

A stairwell on two floors

A stairwell exists on two floors at once. Open the stairwell point, go to Point Tags and its Layer Points tab, pick the other floor and switch on Show on this layer for its stairwell point. Its tag is then ready to place: drop it on the stairs in the photo and visitors walk between the floors. A property map can be shared between layers the same way, from the Property Map drawer.

From the course · Import and points

Borrowing a point and sharing a map

A stairwell exists on two floors at once. To connect them, open Point Tags, click the "Layer Points" tab, select the other floor, and toggle "Show on this layer". You can now drop a walking tag leading up or down the stairs to the other layer. You can share uploaded floor plans across layers the same way, with the "Show on this layer" switch in the Property Map drawer.

Sharing property maps between layers

Each property map belongs to the layer it was uploaded on. In the Property Map drawer, the Maps from other layers card lists every map that lives elsewhere with a switch: flip it on and that map renders on this tab too.

The borrowing tab keeps its own opacity for the shared map; changing it never touches how the home layer sees its map. Aligning, transforming or replacing the map stays on its home layer, the same rule as borrowed points.

From the course · Properties, levels and map overlays

Maps from other layers

If you need the same map on multiple layers (like a master site plan sitting under a building floor plan), don't upload it twice. Scroll down to "Maps from other layers", find it, and click "Show on this layer." You can even set a custom opacity just for this specific tab.

Combine layers into one list

When a tour no longer needs its tabs, the Combine layers card at the bottom of the Layers menu files everything into one points list. No point, photo, path, zone or map changes, only the tab boundaries dissolve.

It cannot be split back automatically, so the confirm says exactly what happens before anything does.

From the course · Properties, levels and map overlays

Combining levels back into one list

If you decide you no longer need tabs, you can flatten the tour. Scroll to the bottom of the Layers drawer and click "Combine all layers." This dissolves the tabs and puts every point back into a single master list. No points or paths are deleted, and Undo right after puts the tabs back.

See every layer, or fold them into one

The bottom of the Layers drawer holds the two ways out of separate tabs. Every layer’s points at once draws every level’s points together, handy for checking how floors stack; it is a tour setting, so visitors see it too. Combine all layers removes the tabs and puts every point back in one list; nothing is deleted, and Undo straight after brings the tabs back.

From the course · Import and points

Combine layers, or show them all

If you need to see how floors stack up, toggle "Every layer's points at once" to render everything simultaneously. If you want to remove the tabs and flatten the tour back into a single level, click "Combine all layers" at the very bottom of the drawer.

Show every layer at once

The Show every layer’s points at once switch in the Layers menu lifts the layer filter across the editor and the tour: every layer’s points, paths and maps render together. Routing also treats the whole tour as one space while it is on.

It is a per-tour setting, saved with the tour. Off is the normal layered behavior.

From the course · Properties, levels and map overlays

Show every layer's points at once

Need to see how two floors align over each other? Turn on the "Every layer's points at once" switch in the What each layer shows card of the Layers drawer. Every level's points and paths will render simultaneously. This is a global tour setting, meaning it affects what visitors see too.

Per-layer map settings

Each layer owns its own map zoom limits, color layer, and map opening view. Whatever you set in those drawers applies to the tab you are on: switch tabs and the settings switch with you. A brand-new layer starts fresh, with no limits and no color, exactly like a new tour.

In the tour, the settings follow the visitor’s current layer: walk through a door and the destination layer’s zoom and color take over with its floor plans.

From the course · Properties, levels and map overlays

What a level does to your points and your map

Switching levels is just changing your view, it doesn't edit your data. But you need to know what changes: map dots, paths, keep-out zones, and property maps all swap to match the floor. Even zoom limits and color overlays are unique to each level. If you switch tabs, any selection you made clears automatically so you don't accidentally edit unseen points. Always open the correct tab before you do new work!

Where a point's position comes from

Older notes send you to a Settings row holding a GPS source and a second import. There is no Settings row in the Build rail. Its contents were retired or moved out, and the camera is the only position source the editor reads now.

A point's spot comes from three things, in this order. A position you clicked or dragged outranks everything else. The camera's own GPS places the rest as the photos import. Estimate fills whatever is left from the neighbors either side.

There is no bulk button that repositions every point from photo GPS. Import does that job as the photos land. Open Position Data on any point to see which of the three it used: the badge reads HAND-SET, GPS or PINNED.

From the course · Import and points

What GPS does, and what happens without it

If your 360 camera has GPS, it embeds the coordinates into the photo. When you import those, the editor reads the GPS and physically places the points on the map for you. If a photo lacks GPS, it still imports, but it waits in the "Needs placing" strip at the top of the Points list until you manually drop it on the map.

Filter the list

The funnel button at the top of the Points panel is tooltipped Filter the list. Click it and a row of chips opens under the search box. Each chip carries a live count, so you can read the size of the job before you start.

Not erased and Erased split the list by Magic Erase edits. No tag placed finds points with no floor tag on the photo. No photo finds placeholders still waiting for imagery. Not on the map finds points with no position yet. Destinations shows only the points a visitor can pick by name. Not in an area finds the points nobody has filed. Accessibility barriers finds the ways out marked as blocked. Chips stack, so two at once narrows the list further.

While any filter runs, the funnel carries a number badge. That badge is how you know the list in front of you is not the whole tour. A Clear chip at the end of the row drops every filter at once. Work one chip down to zero, then move to the next.

From the course · Import and points

Filter the Points list

The filter tool (the funnel icon) is your best friend on large tours. It drops a row of chips that let you instantly isolate unfinished work. Click "No tag placed" to see only dead ends. Click "Not erased" to see photos you haven't cleaned up yet. You can stack multiple filters at once. Hit the "Clear" chip to return to the full list.

Markers that are not points

Three markers on the map are not photos you shot. A Street View point looks like an ordinary teal dot, but hover it and its card carries a Google Street View pill, the street name and the exact coordinates. Those points sit in an area called Street View, and teal is its color.

A point of interest marker is a small dot in that tag's own color. It marks where the thing is, not where a photo was taken, and clicking it opens the tag for editing instead of a photo.

A third party walkthrough is a round badge with a white ring and a white arrow pointing through a doorway. It is the only marker that scales with the map, growing as you zoom in and shrinking as you zoom out. The last two drag only with Move Points on, or the Points of Interest drawer open.

The map key

An orange dot with a white ring is a point with a position and no area. Any other solid color is a point wearing its area color. Hollow orange is a spot the editor guessed for you. The bright cyan arrow is the point you have open, aimed where the photo faces.

Teal is a point from another layer, or a Street View point. Small and black is a detour point shaping a path. Green is selected, amber is under your cursor. A dot that opens a tag instead of a photo is a point of interest, and a round badge that grows as you zoom is a third party walkthrough.

Two things catch people out. A destination looks exactly like a walking point here, because turning Destination on changes the tour, never the dot. And a point with no dot at all is not lost: it has no position, or it sits on another layer. Check the Needs Placing strip, then your layer selector.

From the course · Import and points

The plain point dot

On the map, a point with no area of its own sits in Travel Points and looks like a small dark grey circle with a white ring. Hover over it to see the point's name, or click it to open the photo. The dots stay the exact same size no matter how far you zoom in or out.

The open point on the map

On the map, the point you currently have open turns cyan. When the photo knows which way it faces, that cyan dot becomes an arrow, and as you spin the 360 photo the arrow spins with you, so you always know which way you are looking.

A dashed orange ray runs out from the arrow across the property. Turn the photo until the ray crosses something you can see in the picture, a distant building, a dock, a road junction, and you have checked the photo’s orientation against the real world in one glance. If the ray misses what you are looking at, the photo’s heading is off.

A point with no bearing stays a plain cyan dot: there is nothing to aim yet. Every other point keeps its ordinary dot, and the dots stay the same size at every zoom.

From the course · Import and points

The cyan arrow on the point you have open

The point you currently have open on your screen turns into a bright cyan arrow on the map. As you spin the 360 photo, the arrow spins with you to show exactly which way you are looking. A dashed orange ray shoots out from the arrow, line this ray up with a real-world landmark (like a distant building) to confirm the photo's orientation is perfectly accurate.

The orange alignment ray

The open point’s cyan arrow carries a long dashed orange ray across the map. It shows where the centre of your photo is pointing in the real world, and it swings as you turn the photo.

Use it as a check: turn the photo until its centre sits on something you can find on the map, a distant building, a dock, a road junction, and look where the ray lands. If the ray crosses that same landmark, the photo’s heading is right; if it misses, the heading is off.

From the course · Import and points

The orange alignment ray

The open point has an aqua arrow on the map with a long, dashed orange ray shooting out of it. This ray shows where the center of your photo is pointing in the real world. Use it to check your camera's heading by aiming the center of the photo at a distant landmark on the map.

Add layer

Open Layers under Setup in the Build rail. Click the box under New layer name, type the name of the level, for example Second Floor, and click Add layer.

The first time you add a level, everything already in the tour files under a base layer called Main. Each level now shows as its own card, carrying a name box, a point count and a drag grip.

Add the level before you import the photos for that floor. New points land on whichever tab is open.

From the course · Properties, levels and map overlays

Adding a level

Before you import photos for a new floor, create a level for it. In the Build rail under Setup, click Layers. Type a name (like "Second Floor") and click "Add layer." The first time you do this, everything already in your tour will be automatically filed under a base layer called "Main." Each level becomes its own tab, ready to hold points.

Renaming and reordering layers

Click into any name box in the Layers drawer and type. Rename a level whenever the name will not make sense to a visitor. Main can be renamed like any other.

Drag a card by the grip on its left edge to reorder the levels. The first card in the list is the base layer, so order them the way people actually walk the building.

The gear on a card opens Settings for this layer.

From the course · Properties, levels and map overlays

Renaming and reordering levels

You can easily change how levels appear to visitors. Click into any name box to rename it (even "Main"). Drag the grip on the left edge of a card to reorder them in the list. The top card is your base layer. Arrange them so they match how someone would naturally walk through the building.

Deleting a layer

Find the card for that level in the Layers drawer and click the cross at the right of its name row. The card expands and names the level and how many points it holds.

Move the points sends them to the first remaining level and drops only the tab. Delete points too removes the level and every photo on it, and that is permanent. Keep the layer backs out and changes nothing.

Move the points only appears when another level exists to receive them.

From the course · Properties, levels and map overlays

Deleting a level

If you need to delete a level, the system will ask what you want to do with its points. Click "Move the points" to shuffle the photos to the level it names. Click "Delete points too" to permanently delete the level and every point inside it. "Keep the layer" backs you out safely.

A floor plan belongs to one layer

Open the level before you upload anything. Pick it from the Layer list at the top of the Points panel. Then, under Map in the Build rail, click Property Map, and on the Map tab click Upload a map image and choose the plan. Click the name box on the map's card and give it a name, such as Lodge Level Two.

A property map belongs to the level that was open when you uploaded it. Switch to another level and the plan is gone. Switch back and it returns. That is the whole rule: one level, one set of plans. Upload the ground floor plan with the ground floor open, and the second with Second Floor open.

Points stay placed by GPS. Once the plan is aligned they land in the right rooms on their own.

From the course · Properties, levels and map overlays

The floor plan for a level

Every level can have its own floor plan, which is great when a blueprint is clearer than an aerial photo. Make sure you open the correct level first from the Layer list at the top of the Points panel. Then, go to the Map section, click "Property Map," and upload your image. The map image belongs to the level that was open when you uploaded it. Switch levels, and the map switches too.

A point and a point of interest

A point is one 360 photo standing at one spot on the map. It has a pin on the map, a row in the Points list, and a name. Visitors walk from point to point.

A point of interest is a pin you drop inside a photo. It marks a thing in the picture: a restroom door, a fire pit, a price board. It gets no spot of its own on the map, and visitors never stand on it.

Both carry a switch called Destination. On a point, that switch lists the photo in the Navigate menu. On a point of interest, it lists the thing, routes visitors to the photo holding it, and turns the view to face the pin on arrival. Read which panel you are in before you flip either one.

From the course · Areas, colors, icons and destinations

A point and a point of interest are not the same thing

Do not confuse these two! A "Point" is the physical 360 photo you stand inside. A "Point of Interest" is a graphic pin (like a bathroom icon) that you drop inside that photo to highlight a detail. Both have a "Destination" switch: on a point it lets visitors pick that photo by name, and on a point of interest it lets them pick that pin and get walked to it.

Locations

Locations is a card in the Layers drawer, below Add a layer, and it appears once the tour has two layers or more. Its own line reads Group the layers that are one place, like the floors of a hotel. Type a name in the box, which suggests Grand Hotel, switch on each layer that belongs to it, then press Make location. That button stays dim until the name has something in it and at least one layer is switched on.

Every location you make gets a row above the box, its name editable where it sits and a switch for each layer, so a floor moves in or out later without you starting again. A layer that already belongs somewhere says Now in and the name of its location under its switch, because a layer sits in one location at most.

Reach for it when a tour covers more than one building. Four floors as four layers give a visitor four cards to choose between before they know which building they are even in. Grouped into a location they are one card that opens to its floors. Multiple buildings and floors belong to the larger plans, so on a plan without it the press tells you so by name and nothing is made.

Select the points for Align & Rotate

1 · Select the points is the first card in the Align & Rotate drawer, reached from the rail row of the same name. The three picking tools sit at the top of it: Lasso traces an area, Box drags a rectangle, Pointer takes one at a time. Under them a pair decides what picking does: Add puts everything you pick into the selection, Remove takes it back out. Picking more always keeps what you already had.

The count below them reads 0 points selected until you pick something, and Deselect all under it empties the selection in one press and says "Everything deselected." The Drag the selection on the map switch decides what a pin does under your mouse. On, drag any selected pin and the whole selection travels with it. Off, the pins are locked and clicking one only selects it.

Two notes appear in this card when they apply. With nothing picked it tells you to pick points on the map with Lasso, Box or Pointer and come back. If some of what you picked are waypoints it says how many, and leaves them alone, because waypoints are path shape and moving them would rewrite your routes. The buttons in cards 2 and 3 stay dim until enough real points are in the selection.

Search points is the box with the magnifier at the top of the Points list, above New area. Type and the list narrows as you go. There is no button to press, and emptying the box puts every point back.

It matches three things on each point, not only the name: the name you gave it, any tag on it, and the business name it shows as in the tour. So a point still called GS010816 comes up when you type the name of the shop standing there, which is usually the only thing you can remember.

It hides point rows and nothing else. Area bars and the rest of the list stay put, so you can see which area a match is sitting in. When what you want is the points that still need a particular job doing rather than a name, use Filter the list, the funnel beside New area.

From the course · Import and points

Extra names on a point

Below the name is the "Add a tag" field. This is for search keywords. If you name a point "Cabin Twelve," you might add the tag "Lakeside" so a search for the lake in the editor's Points list finds it.

The three Align buttons

2 · Align is the second card in the Align & Rotate drawer, and it is three icon-only buttons in a row. The card above them says which is which: left is onto the line between the two furthest points, which never move themselves; middle is a level row, true east to west; right is a plumb column, true north to south. Hover one and its own tooltip says the same at length, so the orange button reads Align to the line between the two ends and the two teal ones read Align to a level row and Align to a plumb column.

They act on whatever is selected in card 1, so pick the run first with Lasso, Box or Pointer. The ends button needs three points and the other two need two, and below that they sit greyed out. When one has run, the line under the card says how many points moved, or Already straight. if none of them needed to. Waypoints in the selection are left exactly where they are, and the card says so, because moving path shape would rewrite your routes.

Reach for the ends button on a row that follows a road or a fence, where the two outer photos are already right and the ones between them wandered. Use the level row and the plumb column for a grid: a parking lot, a row of cabins, a storage block. Undo the last move at the bottom of the drawer puts the selection back if you do not like it.

Collapse every area

At the top of the Points list, beside the funnel that filters it, sits a small square button carrying two arrows and no words at all. Its tooltip is the whole label, and it changes: while anything in the list is open it reads Collapse every area, and once everything is closed it reads Expand every area. One button doing two jobs, with the arrows flipping to show which one the next press will do.

It folds the whole list, not only your areas. Travel Points and Points of Interest close with them. What is open is remembered on this device and survives a reload, and opening a point that lives inside a closed area reopens that area on its own so its row can be highlighted and scrolled to.

Press it when a long tour has turned the list into scrolling. Nothing about the tour, the map or routing changes, this is the list on your screen and nothing else. To fold one area and leave the rest alone, use the chevron on that area instead.

Duplicate point

Duplicate point is a card near the bottom of the Properties panel, under the photo rows and above Delete. It explains itself on the card: a second point with this same photo, 6 ft beside this one and connected to nothing. Press Duplicate this point and the status line reads Copying the photo… while the copy gets its own file in the cloud, then the copy appears directly under the original in the list, already open.

The copy takes the layer and the area of the original and nothing else: no connections, no tags, not a destination. The message afterwards names it and tells you it is 6 ft beside the original on the map and to drag it to the other door. That is the job this card exists for, one photograph standing in front of two front doors, because a point can be the front door of only one place.

The card shows only on a point that has a photo. A point that came in from a linked tour refuses, and says to duplicate it on the tour it belongs to. If your plan includes a set number of points per tour and you are already at it, the copy is refused and nothing is added.

Rotate as an area

Rotate as an area is the third card in the Align & Rotate drawer, under Align. The slider runs from -90 degrees at the left, through 0 in the middle, to +90 at the right, and a positive number turns the selection clockwise around the middle of itself. The selection turns as you drag, and the number box under the slider takes a typed value when you press Enter or leave the box.

You can also do it on the map. Grab the orange knob above the selection and turn it freehand, holding Shift to snap to 15 degrees. The card needs two points selected before the slider will move, and the line above it counts how many it has.

This writes new positions onto real points, so read the warning line first. Anything in your selection that is a waypoint is left alone, because waypoints are path shape and moving them would rewrite your routes. Undo the last move at the foot of the drawer puts everything back where it was.

Align & Rotate

Align & Rotate is the last row under Setup in the left rail, under Select Points, and its hint reads “Snap selected points into a straight line, or turn them as an area”. The drawer it opens works in four numbered cards, and every one of them moves points you have already picked. It never touches a photo, a tag or a path.

1 Select the points holds Lasso, Box and Pointer, an Add and a Remove mode so picking more keeps what you had, a live count, Deselect all, and a switch called Drag the selection on the map that lets one pin carry the whole group. 2 Align gives you three: onto the line between the two points furthest apart, which stay exactly where they are, a level row true east to west, or a plumb column true north to south. 3 Rotate as an area turns the selection around its own middle, by the slider, by the number box, or by the orange knob on the stem above the selection on the map, where holding Shift snaps to 15 degrees.

Reach for it when a row you shot along a street or a fence wanders off the line, or when a floor of points sits at an angle to the building it belongs to. Leave it alone for one point out of place, which is a job for a drag in Move Points. Undo the last move at the foot of the drawer puts the last thing this drawer did back.

Move to a layer

Move to a layer is card 4 at the foot of the Align & Rotate drawer, and it is the way a group of points changes layers. Pick them in card 1, then choose from the dropdown, which lists every layer you have under the location it belongs to, with A new layer at the bottom. Pick that one and a box opens for the Name of the new layer. The button underneath counts what will actually move, so it reads Move 14 points before you press it.

An area whose points all move goes with them. Nothing else about a point changes, because the layer it lives on is one of its properties: the photo, the tags and the paths are the same afterwards.

Undo the last move, across the bottom of the drawer, puts them back on the layer they came from and says so when it has. Press it the moment you see the wrong tab fill up. It holds the last move only, so it is a way back rather than a history you can walk.

From the course · Properties, levels and map overlays

Points land on the tab that is open

A point belongs to whichever level was open when you imported it, so order matters: Open the tab, then import. If you accidentally dump a whole floor onto an empty tab, just rename the tab. If you mix them up on a crowded tab, select the wrong points in Align and Rotate and use Move to a layer to send them to the right level.

Sync with the original

Sync with the original is the orange button on one layer’s own settings page, which the gear on a layer card in Layers opens. The card above it names the layer, counts its points, and says which tour it came from and when it was last updated. The line under the button is the warning worth reading twice: it removes everything on this layer and brings the original in fresh. Your other layers are untouched.

A layer that is not linked to a tour has nothing to sync with, and tells you so. Use a different tour is the grey button for that case, and for a layer pointed at the wrong tour. It lists your tours in a Choose a tour dropdown, and choosing one is the sync, there is no second button to press. From then on Sync with the original uses that tour.

Use it when the shop, the floor or the site you copied has been reshot or re-edited in its own tour and this copy needs to catch up. The screen locks while it reads the other tour, so let it finish. Back to layers returns you to the list.

Show every unconnected point

Show every unconnected point is the second switch in the What each layer shows card in the Layers menu, under Every layer's points at once. The line beneath it is the whole rule: a point with no floor tag or path yet belongs to no layer, so it shows on every layer, next to the image before it. Connect it on a layer and it lives on that layer.

Unconnected means exactly three things at once: no placed floor tag of its own, no placed tag aimed at it from any other point, and not the end of a detour path. A point you moved to a layer by hand stays on that layer and is not touched by this.

It arrives on, and leaving it on is the right answer while you are still drawing paths. Switch it off and an unconnected point shows only on the base layer, which is how photos you know you imported go missing while you are working on Second Floor. This switch is also your own view rather than part of the tour: it is remembered in this browser, never saved, and showing a point changes nothing about it.

Switched off, parked

Every layer card in the Layers menu carries one switch under its point count, and its words change with where you are standing. On the layer you have open it reads You are working here. On another layer that is loaded it reads Loaded for editing. Switched off it reads Switched off, parked, and a line appears beneath it: Its points are put aside, nothing is lost. Switch it on to edit them.

This is the switch that decides what the editor loads, so it is the first place to look when a layer's points are not where you left them. Nothing has been deleted. They are parked, and switching the layer back on brings every one of them back exactly as it was.

Park the layers you are not working on. With one layer loaded the editor behaves like a single tour, which on a tour of a thousand points is the difference between a map you can work on and one that fights every click.